AI Insights · Timothy · July 2021
Top 5 Anime Games on Android in Ecuador: Q2 2021 Performance
In Q2 2021, the top anime games in Ecuador showcased varied trends in downloads, revenue, and active users, with each game experiencing unique patterns of growth and decline.
In the second quarter of 2021, anime games on the Android platform in Ecuador displayed diverse performance metrics in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, highlights the trends and changes these applications experienced over the period.
Saint Seiya Awakening: KOTZ exhibited a fluctuating trend in weekly revenue, peaking at approximately $3.2K in late April before ending the quarter with around $2.1K. Downloads started at 298 in the first week of April, gradually decreasing to 106 by the end of June. Active users showed a slight decline, starting from 17.5K and stabilizing around 16.4K by the quarter's end.
Yu-Gi-Oh! Duel Links experienced an increase in weekly revenue towards the end of May, reaching about $2.1K, and then stabilizing around $1.5K by late June. Downloads saw a peak in mid-May at 749, with a subsequent decline to 506 by the end of June. Active users showed a gradual decline from 9.1K to 8.4K throughout the quarter.
The Seven Deadly Sins had a notable peak in revenue at $2.4K in mid-June, with downloads also showing a positive trend, starting from 1.1K in early April and reaching 1.3K by the end of June. Active users remained relatively stable, fluctuating slightly around the 8.5K mark.
Captain Tsubasa: Dream Team saw a significant increase in weekly revenue, peaking at $1.9K in the final week of June. Downloads were highest in early April at 1.3K, but decreased to 287 by the end of the quarter. Active users experienced a peak in mid-April at 2.5K, ending the quarter at around 1.2K.
MHA: The Strongest Hero, a newer entry, showed a strong start with revenue reaching $1.2K in late May. Downloads began at 2.8K in mid-May but dropped to 436 by the end of June. Active users started at 2.7K, decreasing to around 1.1K by the end of the quarter.
These insights into the performance of top anime games in Ecuador provide a snapshot of market trends and user engagement. For more detailed analytics and information, visit Sensor Tower.